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Guilds

When traveling throughout the world of Dransik players will often be encountered who have letters beside their name. These letters stand for a "guild" name. A clan or guild is basically a group of players who band together to aide each other in individual quests, and fight for the common beliefs of the guild.

Some guilds are considered "evil" and members of these guilds have names colored in red. A new player in Dransik would do well to avoid evil players until strong enough to join a guild of their own (evil or good), or survive attacks by them.

Another reason for joining a guild is for protection against other guilds. Fellow guild members come to each others aide when under attack, and will guard each others corpses until a player can recover their belongings. To become "evil" a player must attack and kill friendly townspeople or other friendly (green) players. Once a players name is red, to become green again many creatures must be killed and the red name will slowly change back to neutral, then green. A player begins their quest in Dransik as a "neutral".

Another perk to joining a guild is the stronghold or fortresses which each guild has. This is a building which fellow guild members can access with a key. Rooms are available to store extra weapons, armor, gold, and other belongings. This is also a safe place to go hide if low on health.

To join a guild, go to the message board on www.dransik.com and post a message in the required guild topic. Many guilds have requirements to join (a certain level must be reached, etc). If accepted to a guild, the player can wear the guild initials by his or her name by clicking on the guild dead in the backpack. This can only be done after the leader of the guild "adds" the player to the guild list.

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